1. У меня проблема, когда я начинаю перетаскивать объект, он сам клонирует себя, мне нужно, чтобы в зоне панели (мой объект возрождался там), а не в зоне сброса, я пытаюсь найти решение для этого. Могу ли я сделать клон невидимым? если я могу, как? вот код:
enter code here
открытый класс DragHandler: MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public enum Slot { ileri, sağa, sola, fonksiyon};
public Slot typeofMove;
public Transform ParentreturnTo = null;
public Transform PlaceholderParent = null;
GameObject placeholder = null;
public GameObject ileriprefab;
public GameObject x;
public GameObject panel;
public void OnBeginDrag(PointerEventData eventData)
{
placeholder = new GameObject();
placeholder.transform.SetParent(this.transform.parent);
LayoutElement le = placeholder.AddComponent<LayoutElement>();
le.preferredWidth = this.GetComponent<LayoutElement>().preferredWidth;
le.preferredHeight = this.GetComponent<LayoutElement>().preferredHeight;
le.flexibleWidth = 0;
le.flexibleHeight = 0;
placeholder.transform.SetSiblingIndex(this.transform.GetSiblingIndex());
//sibling index kartı aldıgımız yeri döndürür.
Debug.Log("OnBeginDrag");
ParentreturnTo = this.transform.parent;
PlaceholderParent = ParentreturnTo;
this.transform.SetParent(this.transform.parent.parent);
if (this.transform.parent.position == GameObject.FindGameObjectWithTag("carddroparea").transform.position)
{
x = Instantiate(moveforwardprefab, moveforvardprefab.transform.position, Quaternion.identity);
x.transform.SetParent(PlaceholderParent.transform);
//im trying to saying here if the object "this" in drop zone dont instantiate it or make it invisible ??????? but its not working
}
GetComponent<CanvasGroup>().blocksRaycasts = false;
}
public void OnDrag(PointerEventData eventData)
{
Debug.Log("OnDrag");
this.transform.position = eventData.position;
if (placeholder.transform.parent != PlaceholderParent)
placeholder.transform.SetParent(PlaceholderParent);
int newSiblingIndex = PlaceholderParent.childCount;
for (int i = 0; i < PlaceholderParent.childCount; i++)
{
//**parentreturnto. getchild(i)**//
if (this.transform.position.x < PlaceholderParent.GetChild(i).position.x)
{
newSiblingIndex = i;
// placeholder.transform.SetSiblingIndex(i);
if (PlaceholderParent.transform.GetSiblingIndex() < newSiblingIndex)
newSiblingIndex--;
break;
}
}
placeholder.transform.SetSiblingIndex(newSiblingIndex);
}
public void OnEndDrag(PointerEventData eventData)
{
Debug.Log("OnEndDrag");
this.transform.SetParent(ParentreturnTo);
this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
//Kartın alındıgı yere konulması için gerekli
GetComponent<CanvasGroup>().blocksRaycasts = true;
Destroy(placeholder);
if (this.transform.parent.position == GameObject.FindGameObjectWithTag("panel").transform.position)
{
Destroy(x);
Debug.Log("destroyed");
}
if (x.transform.parent.position == GameObject.FindGameObjectWithTag("carddroparea").transform.position)
{
Destroy(x);
Debug.Log("destroyed");
}
}
}